Designing an end-to-end AI interview experience

From role discovery to behavior-changing feedback — shipped under real startup constraints

Role & Scope

• Sole UX Designer (Mobile + Desktop)

• End-to-end ownership: discovery → execution → iteration

• Direct collaboration with founder & engineers

Product

• Lemmino — AI interview & role-play platform

• B2B SaaS (sales & customer-facing roles)

The Core Problem~

AI interview platforms evaluate performance well, but fail at guiding improvement — especially after failure, where feedback often feels final and discouraging.

Impact & Outcomes~

• Designed the core interview and feedback experience used across all AI roles

• Shipped designs that moved into active development with engineers

• Defined post-interview states (fail / partial / success) to prevent user drop-off after & reduce discouragement

*This was a real product with real users — not a speculative concept project.

Lemmino is a real AI interview platform where I owned end-to-end UX decisions under ambiguity, business constraints, and evolving technical limitations — with a specific focus on post-interview feedback across success, partial success, and failure.

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